This article explores the various tools and techniques available to move a camera in Blender. It covers topics such as accessing the 3D cursor, using the grab tool to relocate the camera, utilizing the rotate tool to adjust the angle of the camera, making use of the dolly tool to zoom in and out with the camera, manipulating the translate tool to shift the camera, experimenting with the trackball tool to roll the camera, and implementing the panning tool to pan the camera.